Augmented Reality Experience. Production Piece (Video) Production Blog My proposed project was to create an augmented reality ‘portal’ intended to aid agoraphobia by replicating outdoor spaces which users can access through their mobile device, whilst feeling safe and in control of the experience. The aim was to help users become more ‘exposed’ to these situations… Continue reading Production / Portfolio
Category: Third Year
Typography
Typography and Colour Palette Selecting the typefaces When selecting the typeface for my branding and app UI, I looked on AdobeFonts for a typeface which was easy to read and had recognisable letterforms. I found a typeface called IvyEpic Variable. Variable fonts are versatile as features such as weight or style can be adjusted.… Continue reading Typography
Logo Development
Logo Development When I first began considering the design for my app icon, I looked at existing logos for plant-related apps to gather inspiration and to see what was already out there. I noticed that the more generic logos feature similar flower icons with little to no distinction from one another. I realized that I… Continue reading Logo Development
Research Proposal
Research Proposal Research Overview My project idea: My proposed idea is for an AR experience catered towards helping people with agoraphobia. Using Unity, I would like to create ‘portals’ to the outside world, where users can then explore at their own pace, with the goal of reducing anxieties and fears of the outside world. To… Continue reading Research Proposal
VR Immersive Art
VR Immersive Art VR Immersive Art is an exciting way for users to appreciate and enjoy pieces of artwork. The technology moves the canvas from 2D to 360 degrees and transports the user into the artwork itself. One example of VR Immersive Art is the Van Gogh Immersive Experience, which takes place across multiple… Continue reading VR Immersive Art
Immersive User Experience (UX) and Augmented Reality (AR)
Augmented Reality Design During week three, we have been experimenting with image tracking techniques to create AR experiences that can be viewed via a mobile device. Image tracking is a technique which requires a ‘trigger’ image – this can be anything as long as it meets the correct standards for the image tracking software. Usually,… Continue reading Immersive User Experience (UX) and Augmented Reality (AR)
Schedule
Schedule This is my schedule for my major project. I have used a Trello board to help manage all the different tasks throughout my project, and have added deadlines which I aim to complete tasks by. Trello board for project management Trello boards also allow you to move tasks into different tabs so you can… Continue reading Schedule
Sample Artwork
Sample Artwork Ideas generation through mindmap Mind map for ideas generation 2 I have started by using mindmaps to generate as many keywords as possible relating to the themes of my project – which is plant identification. I have created a mind-map for ‘Plants’ and a mind-map for ‘identity’, coming up with as many words… Continue reading Sample Artwork
Scope
Scope Throughout my major project, I intend on creating the following: An app design with an object recognition feature A web based companion app encouraging users to download the app A fully recognised and consistent branding strategy including a responsive logo, colour palette, typographic standards and brand guidelines Social media marketing campaign including post templates,… Continue reading Scope
Research for Major Project
Research for Major Project To begin my research, I first have analysed some existing apps which allow users to identify plants using object recognition technology. I looked at PlantNet and PictureThis – which were the top two app store search results under ‘Plant identifier’. The icons for the apps I am analysing The… Continue reading Research for Major Project
